The Jank Reality If you have deployed a complex Flutter Web application to production, you have likely encountered the "initialization cliff." The user hits your URL, the browser fetches the main.dart.js , downloads the canvaskit.wasm payload (often 2MB+ uncompressed), and then parses megabytes of generated JavaScript before the first pixel renders. On low-end devices, this results in significant load-time jank and input latency. While CanvasKit provides pixel-perfect consistency, the bridge between the Dart code (transpiled to JavaScript via dart2js ) and the rendering engine creates a performance bottleneck. The overhead isn't just network transfer; it is the CPU cost of the JavaScript engine parsing and JIT-compiling the transpiled Dart code while managing its own garbage collection. Root Cause: The dart2js and Linear Memory Bottleneck Historically, Flutter Web relied on dart2js . This toolchain converts your strictly typed Dart code i...
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