The transition to Impeller as the default renderer in Flutter 3.16+ promised the end of shader compilation jank. For iOS, this promise was largely kept. However, on Android, the ecosystem's hardware fragmentation has introduced a new class of rendering artifacts: frame pacing stutters, surface synchronization failures, and visual glitching on specific subsets of devices (notably Samsung Exynos variants and older Adreno drivers). If your performance metrics show low UI thread usage (build times < 8ms) but high Raster thread usage or erratic frame presentation times, you are likely hitting edge cases in the Impeller Vulkan backend. The Root Cause: Vulkan Driver Fragmentation Under the hood, Impeller on Android targets the Vulkan API by default, whereas Skia primarily utilized OpenGL ES . Vulkan is an explicit API; it shifts the responsibility of memory management and synchronization from the driver to the engine (Impeller). While this allows for greater perform...
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