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Flutter Web Performance: CanvasKit vs HTML Renderer in 2025

  The Hook: The Uncanny Valley of the Web Flutter Web occupies a difficult position in the browser ecosystem. You are forced to choose between two extremes: the  HTML Renderer , which offers a small download size but suffers from inconsistent rendering fidelity (layout thrashing, incorrect font spacing, no shader support), and  CanvasKit , which offers pixel-perfect rendering identical to mobile but imposes a massive initial payload (2MB+ uncompressed) that tanks First Contentful Paint (FCP) metrics. In 2025, sticking to the default  auto  configuration is negligence. If you are building a B2B dashboard, users might tolerate the load time. If you are building a B2C e-commerce site or a landing page, the CanvasKit load time will destroy your conversion rates, while the HTML renderer will make your brand look cheap due to janky animations. The solution isn't just a toggle in the build command; it requires an architectural shift using  WasmGC (Skwasm)  an...

Migrating from dart:html to package:web for Flutter WASM Builds

  If you have recently attempted to compile your Flutter Web application using the experimental   --wasm   flag, you likely encountered this build-breaking error: Error: Dart library 'dart:html' is not available on this platform. This is not a configuration error. It is a fundamental architecture mismatch. You cannot simply polyfill  dart:html  for WebAssembly. To support WasmGC (Garbage Collection), you must migrate your codebase from the legacy  dart:html  library to the modern  package:web . The Architecture of the Failure To understand why your build failed, you must understand how Flutter compiles for the web. Historically, Flutter Web used  dart2js  or  ddc  (Dart Dev Compiler). These compilers relied on  dart:html , a library that essentially mapped Dart classes to DOM objects using a dynamic, "magic" interop layer suited specifically for JavaScript generation. WebAssembly (Wasm) changes the rules. The  dart2wa...