Few things halt a release pipeline faster than a monetization SDK failure. You have your game logic perfected, your build pipeline is green, but at runtime, the logs flood with UnityAdsInitializationError.InternalError or generic "Environment Check Failed" messages. If you are upgrading to Unity 6 (or Unity 2023.x) , this issue has become increasingly common. The transition from the legacy "Built-in Services" window to the Unity Package Manager (UPM) and the decoupled Unity Services Core has introduced complexity in how dependencies are resolved and initialized. This article details the root cause of these initialization failures and provides a strictly typed, asynchronous solution to implement Unity Ads correctly in modern Unity environments. The Root Cause: Race Conditions and Dependency Decoupling In older versions of Unity (2019/2020), the Ads service was often treated as a monolithic "toggle" within the editor. The engine handled t...
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