There are few feelings in game development more frustrating than the "It works on my machine" syndrome. You integrate IronSource LevelPlay, hit play in the Unity Editor, and see the test ads load perfectly. You confidently build your APK or Xcode project, deploy it to a physical device, and stare at a blank screen. No ads, no errors visible on the UI, just silence. This is the most common hurdle for developers integrating mobile ads. The discrepancy exists because the Unity Editor and the mobile runtime operate on fundamentally different architectures. This guide moves beyond generic "check your internet connection" advice. We will debug the Native Bridge, fix dependency resolution issues, and implement a production-ready initialization script that handles the specific quirks of iOS and Android builds. The Root Cause: The Mock Wrapper vs. The Native Bridge To fix this, you must understand why the Editor lies to you. When you run IronSource in the Unity Editor, y...
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