There are few things more frustrating in mobile development than being ready to build your APK, only to be halted by the Mobile Dependency Resolver. If you are integrating IronSource LevelPlay into Unity, you have likely encountered the dreaded "Resolution Failed," Win32Exception , or vague Gradle fetching errors. These errors are rarely about your C# code. They are infrastructure collisions between Unity’s internal build system, the Android SDK, and the External Dependency Manager for Unity (EDM4U). This guide provides a rigorous technical breakdown of why these resolutions fail and offers a definitive, step-by-step path to fixing them for production environments. The Root Cause: Why Resolution Fails To fix the error, you must understand the architecture of the failure. The IronSource SDK relies on the Google Mobile Dependency Resolver (EDM4U) to fetch Android archives ( .aar ) and Java libraries ( .jar ) from Maven repositories. When you click "Force Resolve,"...
Practical programming blog with step-by-step tutorials, production-ready code, performance and security tips, and API/AI integration guides. Coverage: Next.js, React, Angular, Node.js, Python, Java, .NET, SQL/NoSQL, GraphQL, Docker, Kubernetes, CI/CD, cloud (Amazon AWS, Microsoft Azure, Google Cloud) and AI APIs (OpenAI, ChatGPT, Anthropic, Claude, DeepSeek, Google Gemini, Qwen AI, Perplexity AI. Grok AI, Meta AI). Fast, high-value solutions for developers.