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Showing posts with the label Unity Event System

How to Prevent Unity Ads from Getting "Stuck in Loop"

  There are few bugs more damaging to player retention than an ad loop. The player watches a rewarded video, closes it, and the game immediately triggers the same ad again. Or worse, the ad closes, but the game logic remains frozen in a paused state. This isn't just a bad user experience; it violates ad network policies and can get your AdMob or Unity Ads account suspended for invalid traffic generation. This issue rarely stems from the Ad SDK itself. It is almost always a logic error involving  dirty state flags ,  event subscription leaks , or  non-main thread callbacks . This guide breaks down the root causes of the "infinite ad loop" and provides a robust, thread-safe C# implementation to fix it. The Root Cause: Why Ads Loop To fix the loop, you must understand the two architectural flaws that cause it. 1. The Event Subscription Leak The most common cause of ad looping is  delegate accumulation . In Unity, developers often subscribe to an  OnAdClosed ...