activity_main.xml
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#DCDCDC"
android:padding="24dp"
tools:context=".MainActivity">
<Button
android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Set ImageView Image From Assets"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<ImageView
android:id="@+id/iv"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_marginTop="16dp"
android:scaleType="centerCrop"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/button" />
</androidx.constraintlayout.widget.ConstraintLayout>
MainActivity.java
package com.cfsuman.androidtutorials;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Bundle;
import android.app.Activity;
import android.widget.Button;
import android.widget.ImageView;
import java.io.IOException;
import java.io.InputStream;
public class MainActivity extends Activity {
private ImageView mImageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Get the widgets reference from XML layout
Button btn = findViewById(R.id.button);
mImageView = findViewById(R.id.iv);
// String variable to hold specified image file name
final String imageFileName = "flower101.jpg";
btn.setOnClickListener(v -> {
// Set ImageView image from drawable resource
mImageView.setImageBitmap(
getBitmapFromAssets(imageFileName)
);
});
}
// Custom method to get assets folder image as bitmap
private Bitmap getBitmapFromAssets(String fileName){
AssetManager am = getAssets();
InputStream is = null;
try{
is = am.open(fileName);
}catch(IOException e){
e.printStackTrace();
}
return BitmapFactory.decodeStream(is);
}
}