MainActivity.kt
package com.cfsuman.kotlintutorials
import android.app.Activity
import android.graphics.*
import android.os.Bundle
import android.text.TextPaint
import android.widget.ImageView
class MainActivity : Activity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
// get the widgets reference from XML layout
val imageView = findViewById<ImageView>(R.id.imageView)
// draw text on canvas inside circle and get bitmap
val bitmap = drawTextInCircle(
textToDraw = "Text to draw inside circle",
textSize = 90F,
radius = 300F,
textColor = Color.parseColor("#F0FFFF"),
circleColor = Color.parseColor("#333399"),
canvasColor = Color.parseColor("#A2A2D0")
)
// show drawing on image view
imageView.setImageBitmap(bitmap)
}
}
// function to draw text inside canvas circle
fun drawTextInCircle(
textToDraw:String = "Text to draw in circle",
textSize:Float = 100F,
radius:Float = 350F,
textColor:Int = Color.BLACK,
circleColor:Int = Color.GREEN,
canvasColor:Int = Color.LTGRAY
):Bitmap?{
val bitmap = Bitmap.createBitmap(
1500,
850,
Bitmap.Config.ARGB_8888
)
// canvas to draw circle and text
val canvas = Canvas(bitmap).apply {
drawColor(canvasColor)
}
// paint to draw circle
val paint = Paint().apply {
color = circleColor
}
// text paint to draw text
val textPaint = TextPaint().apply {
color = textColor
textAlign = Paint.Align.CENTER
this.textSize = textSize
}
// calculate the text offset to draw exact circle center
val textHeight = textPaint.descent() - textPaint.ascent()
val textOffset = (textHeight / 2) - textPaint.descent()
// calculate canvas position to draw circle
val cx = canvas.width / 2F + 250
val cy = canvas.height / 2F + 35
// draw circle on canvas
canvas.drawCircle(
cx, cy, radius, paint
)
// margin to draw text inside circle
val margin = 100F
// calculating no of characters can draw inside circle
var text = textToDraw
val numOfChars: Int = textPaint.breakText(
text,
true,
radius * 2 - margin,
null
)
// truncate text to fit inside circle
if (text.length > numOfChars){
text = text.substring(0, numOfChars) + ".."
}
// finally, draw text inside circle on canvas
canvas.drawText(
text,
cx,
cy + textOffset,
textPaint
)
return bitmap
}
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/rootLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#DCDCDC"
android:padding="24dp">
<ImageView
android:id="@+id/imageView"
android:layout_width="0dp"
android:layout_height="wrap_content"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
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